DX9 version had a lot of awful SSAO artifacts (especially in motion), which now are gone. It's mostly visible when you compare tree shadows from the beginning of the game.Ĥ. Shadow filtering algorithm was improved, so now shadows have less jaggies and look better. All lighting changes were made by our graphic artists, who decided to improve looks of this game by tweaking lighting and post processing.ģ. We didn't decrease the draw distance nor average foliage density.Ģ. Just as previously, foliage is placed randomly, so in some places it can be a bit less or more dense in DX11 version. We did replace foliage (grass, junk etc.) placement algorithm, so it distributed a bit differently now. I was doing programming for DX11 Shadow Warrior version.ġ. Thankfully, KriS, one of the developers on the DX11 version was able to explain the graphical differences and why the massive performance increase is seen. Lighting, too, was changed due to making the jump to DX11. One user even made the conclusion that because they can now play at 4K without frame drops, that it can't possibly be due to optimizations alone.įlying Wild Hog has responded to those claims by saying that the SSAO and shadow filtering algorithms were completely re-written in DX11. it handles a lot of the effects differently, and they'll probably look a bit different as well. The differences, of course, are due to the change from DX9 to DX11. #Shadow warrior 2 crash Patch#In case of any problems contact us patch hasn't been without it's share of hostility, however, as people have equated far better performance and a difference in graphics with a downgrade. We are sorry for the inconvenience but this was the only way to introduce gameplay changes. If you have already completed the game - In Shadow Warrior 1.5.0 only the initial save for each level will be available.Īll your stats and upgrades will remain the same in the saves, but all your quicksaves and checkpoint saves will become unavailable. #Shadow warrior 2 crash windows#Please note that version 1.5 is not available for Windows XP. Fixed saving weapon fx's when using non standard katana. Fixed many gameplay bugs and minor level bugs. Added optimization for 32 & 64-bit build. Added additional bossfights with Zilla in chapters 13 and 16. Available for Windows Vista/7/8 and above. The patch brings a lot of new effects and finally brings with it the DX11 pathways that can improve both visuals and performance at the same time. Patch 1.5.0 is primarily a performance and graphics enhancement patch. Shadow Warrior Patch 1.5.0 is available for everyone running Windows Vista and above. This patch has a lot of graphical updates and even enables DX11 for some theoretical boost in graphics. #Shadow warrior 2 crash free#Feel free the skip the now redundant 1st game and start here.Did anyone happen to play with the reboot of 3D Realms classic Shadow Warrior? If you happen to be in that crowd, Flying Hogs has just pushed out their newest patch for the classic shooter, Patch 1.5.0. The everything and the kitchen sink approach may have been a bit much in the end but the overall experience is very unique and the core blade combat is top of the line. Not that anyone bought this for the story and the game just end almost mid-sentence. I also don't remember any of this being build up in the prequel. Especially if I consider how forced the humor is in light of the rather dark story. The voice acting is a bit forced but the actors had nothing to work with. The graphics are certainly top of the line, even if the human character models and animations could have used more work. Way too much actually! Does a simple arena shooter as this really need an involved leveling system, 100+ customizable weapons, crafting, magic abilities, an in-game-economy, side-quests, trials and a build in Wikipedia! I can't fault them for trying though but a sequel will need to crash diet all of this to a more manageable volume. The budget increased and they put in more of everything. The developers technically did everything right in terms of designing a sequel.
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